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Text File  |  1998-08-03  |  7KB  |  231 lines

  1. ;--------------------------------------------------------------------------
  2. ; DEFAULT SETTINGS FOR 3D RAILROAD MASTER
  3. ;
  4. ; Each layout has its own *.rrm file. Settings in a layout's *.rrm file
  5. ; override the same settings in this default *.rrm file.
  6. ;--------------------------------------------------------------------------
  7.  
  8. ;--------------------------------------------------------------------------
  9. [STARTDATETIME]
  10. ; Initial scaled-date/time when the gameplay begins
  11. ; Date format: MM.DD
  12. ; Time format: HH:MM in 24 hour time (e.g., 13:00 = 1:00 PM)
  13.  
  14. DATE=01.1
  15. TIME=9:00
  16.  
  17. ;--------------------------------------------------------------------------
  18. [OPTIONS]
  19. ; Maximum number of trains allowed (1-4)
  20. ; Maximum allowable train speed in miles per hour
  21.  
  22. MAXTRAINPERMAP=4
  23. MAXTRAINSPEED=100
  24.  
  25. ;--------------------------------------------------------------------------
  26. [MISSION]
  27. ; Mission/game type: 0=game ends when the time specified below runs out
  28. ;                    1=game ends when cargo is delivered or time runs out
  29.  
  30. MSTYPE=1
  31.  
  32. ; A text mission statement/description that appears before the game begins
  33.  
  34. MSGOALSTR0= Try to pick up and deliver all
  35. MSGOALSTR1= cargo to the proper destination in
  36. MSGOALSTR2= the quickest time possible without
  37. MSGOALSTR3= crashing any trains.
  38. MSGOALSTR4=.
  39. MSGOALSTR5= Penalties are applied for improper
  40. MSGOALSTR6= use of of the emergencey brake, and
  41. MSGOALSTR7= for reversing while moving. You earn
  42. MSGOALSTR8= less for off-schedule pick-ups and
  43. MSGOALSTR9= deliveries, and receive bonuses for
  44. MSGOALSTR10= being on-schedule.
  45. MSGOALSTR11=.
  46. MSGOALSTR12= Avoid taking sharp curves too fast
  47. MSGOALSTR13= or you may derail (crashing trains
  48. MSGOALSTR14= is very expensive). Also avoid
  49. MSGOALSTR15= running into vehicles, pedestrians
  50. MSGOALSTR16= or animals. GOOD LUCK!
  51.  
  52. ;--------------------------------------------------------------------------
  53. ;GAME OVER PARAMETERS
  54.  
  55. ; Time limit. The game ends when the specified time runs out. Set the number
  56. ; of days to 30 for virtually unlimited game time. Format: DD:HH:MM
  57.  
  58. MSTIMETOTAL=00:08:00
  59.  
  60. ; Percentage of cargo that must be delivered to complete game when MSTYPE=1.
  61.  
  62. MSCARGOTOTAL=100
  63.  
  64. ; Minimum allowable score. If the score/earnings are less, the game ends.
  65.  
  66. MSMINSCORE=-10000.0
  67.  
  68. ;--------------------------------------------------------------------------
  69. [LOCO]
  70. LOCONAME1=Santa Fe
  71. LOCOFILE1=santafe.3ds
  72. LOCONAME2=Bulington Northern SF
  73. LOCOFILE2=bns.3ds
  74. NUM=2
  75.  
  76. [FREIGHT]
  77. FREIGHTNAME1=NYC Cattle Car,Stock Car
  78. FREIGHTFILE1=cat.3ds
  79. FREIGHTNAME2=Santa Fe Caboose,Caboose
  80. FREIGHTFILE2=san.3ds
  81. FREIGHTNAME3=Swift Refrigerator Car,Reefer
  82. FREIGHTFILE3=swi.3ds
  83. FREIGHTNAME4=Union Pacific Hopper,Hopper
  84. FREIGHTFILE4=unpac.3ds
  85. FREIGHTNAME5=MNS Box Car,Box Car
  86. FREIGHTFILE5=mns.3ds
  87. FREIGHTNAME6=Lumber Car,Lumber Car
  88. FREIGHTFILE6=lum.3ds
  89.  
  90. NUM=6
  91.  
  92. [TRAINS]
  93. TRAIN1=1,4,6,3,2
  94. TRAIN2=2,5,3,6,2
  95. TRAIN3=1,5,5,2
  96. TRAIN4=2,5,6,4,2
  97.  
  98. TRAIN1NAME=Train1
  99. TRAIN2NAME=Train2
  100. TRAIN3NAME=Train3
  101. TRAIN4NAME=Train4
  102.  
  103. ;--------------------------------------------------------------------------
  104.  
  105. ; Definitions for train cars only...trains without locos. The train cars can
  106. ; be picked up by one of the above trains.
  107.  
  108. ;TRAIN_WITHOUT_LOCO1=1,2
  109. ;TRAIN_WITHOUT_LOCO2=1,2
  110.  
  111. ;--------------------------------------------------------------------------
  112. [CARGO]
  113. ; Defines the number of cargo types, cost, and compatible train cars
  114. ; Number of cargo definitions.
  115.  
  116. NUM=50
  117.  
  118. ; On-screen name, Penalty, Compatible train cars (can define multiple cars)
  119. ; Complex equations govern the actual amount paid for pickups/deliveries based
  120. ; on a variety of factors. To simply things regarding payments, you may want to
  121. ; leave the Penalty set to zero. Equations (see CARGO_PARTIES & FINES for more):
  122.  
  123. ; On-schedule delivery: Score=Score+Qty*Payment+FINE_WELLTIMED_DELIVER
  124. ; Off-schedule delivery: Score=Score+Qty*Payment-Qty*Penalty+FINE_NOTWELL_DELIVER
  125.  
  126. CARGONAME1=appliances,0,Box Car
  127. CARGONAME2=beef,0,Reefer
  128. CARGONAME3=building materials,0,Flat Car,Box Car
  129. CARGONAME4=cable drums,0,Flat Car
  130. CARGONAME5=cattle,0,Stock Car
  131. CARGONAME6=cement,0,Hopper,Silo Car
  132. CARGONAME7=chemicals,0,Tank Car
  133. CARGONAME8=coal,0,Hopper,Ore Car
  134. CARGONAME9=coils,0,Coil Car
  135. CARGONAME10=containers,0,Flat Car,Spine Car,Well Car
  136. CARGONAME11=electrical supplies,0,Box Car
  137. CARGONAME12=fertilizer,0,Hopper,Gondola
  138. CARGONAME13=flower,0,Hopper,Silo Car
  139. CARGONAME14=food products,0,Tank Car,Box Car,Reefer
  140. CARGONAME15=frozen products,0,Reefer
  141. CARGONAME16=furniture,0,Box Car
  142. CARGONAME17=gas,0,Tank Car
  143. CARGONAME18=grain,0,Hopper,Silo Car
  144. CARGONAME19=gravel,0,Hopper
  145. CARGONAME20=hardware,0,Box Car
  146. CARGONAME21=horses,0,Stock Car
  147. CARGONAME22=iron,0,Flat Car
  148. CARGONAME23=juice,0,Reefer
  149. CARGONAME24=livestock,0,Stock Car
  150. CARGONAME25=logs,0,Logging Car
  151. CARGONAME26=lumber,0,Lumber Car
  152. CARGONAME27=machinery,0,Flat Car
  153. CARGONAME28=meat,0,Reefer
  154. CARGONAME29=milk,0,Tank Car,Reefer
  155. CARGONAME30=oil,0,Tank Car
  156. CARGONAME31=ore,0,Gondola,Hopper,Ore Car
  157. CARGONAME32=passengers,0,Passenger Car
  158. CARGONAME33=pellets,0,Hopper
  159. CARGONAME34=petroleum,0,Tank Car
  160. CARGONAME35=pipes,0,Flat Car,Lumber Car,Logging Car
  161. CARGONAME36=potatoes,0,Reefer
  162. CARGONAME37=poultry,0,Reefer
  163. CARGONAME38=produce,0,Reefer
  164. CARGONAME39=pulpwood,0,Gondola,Flat Car
  165. CARGONAME40=sand,0,Hopper
  166. CARGONAME41=scraps,0,Hopper,Gondola,Flat Car
  167. CARGONAME42=sheep,0,Stock Car
  168. CARGONAME43=steel fabric,0,Flat Car
  169. CARGONAME44=stone,0,Gondola
  170. CARGONAME45=sugar beets,0,Gondola
  171. CARGONAME46=timber,0,Logging Car
  172. CARGONAME47=trailers,0,Flat Car,Spine Car
  173. CARGONAME48=vegetables,0,Reefer
  174. CARGONAME49=vehicles,0,Flat Car,Box Car,Auto Rack Car,Auto Carrier
  175. CARGONAME50=wood chips,0,Hopper
  176.  
  177.  
  178. ;[CARGO_PARTIES] delivery schedule info, defined in individual *.rrm layouts
  179. ; NUM=#  total number of defined cargos
  180. ; Shipper#,Destination#,Quantity,Payment,Shipping/Pickup Date/Time,Delivery Date/Time
  181. ; Example:
  182. ; NUM=1
  183. ; CARGO1=1,2,1,500.00,1:1:12:30,1:1:13:00
  184. ;        Pickup at station 1, deliver to station 2, one item for $500,
  185. ;        Pickup on Jan 1 at 12:30 PM, Deliver on Jan 1 at 1:00 PM (uses 24 hour time)
  186. ;--------------------------------------------------------------------------
  187.  
  188. [FINES]
  189. ; Amounts for fines/bonues in dollars
  190.  
  191. ; Severe disabling train crash: Score=Score+FINE_TRAIN_CRASH
  192. ; Crash <= 5 MPH: Score=Score+0
  193. ; Crash > 5 MPH and < 20 MPH: Score=Score+FINE_TRAIN_DAMAGE
  194. ; Crash >= 20 MPH and < 35 MPH: Score=Score+FINE_TRAIN_DAMAGE*2
  195.  
  196. FINE_TRAIN_CRASH=-2000
  197. FINE_TRAIN_DAMMAGE=-500
  198.  
  199. ; Train hits vehicle: Score=Score+FINE_ANIM_CRASH
  200. ; Train hits pedestrian: Score=Score+FINE_ANIM_CRASH*0.8
  201. ; Train hits animal: Score=Score+FINE_ANIM_CRASH*0.2
  202.  
  203. FINE_ANIM_CRASH=-500
  204.  
  205. ; Train is on track with property hint [~SL=MPH#] and speed > MPH#
  206.  
  207. FINE_SPEED_LIMIT=-100
  208.  
  209. ; Train is on track with property hint [~CR] and engineer doesn't blow whistle
  210.  
  211. FINE_WHISTLE=-50
  212.  
  213. ; Applies when emergency brake used in non-emergencies (no red warning light)
  214.  
  215. FINE_BRAKE=-50
  216.  
  217. ; Applies when train is moving and engineer tries to reverse the train
  218.  
  219. FINE_REVERSE=-50
  220.  
  221. ; Tech supt repair...applies when train damage (green train symbol turned red)is
  222. ; repaired.
  223.  
  224. FINE_TECH_SUPPORT=-10
  225.  
  226. FINE_WELLTIMED_LOADING=50
  227. FINE_WELLTIMED_DELIVER=50
  228. FINE_NOTWELL_LOADING=-50
  229. FINE_NOTWELL_DELIVER=-50
  230. FINE_COUPLE_BY_SPEED=-200
  231.